This guide to Expeditions: Viking provides you with a number of useful hints that will help you create the desired character and start your game in the brutal world of Vikings. The game combines elements of tactical strategy with those of classic RPG games and management, which is why we have focused in this guide on the game’s mechanics. This guide includes hints concerning combat, selection of gear, composition of your party and skills. Apart from plundering, the game allows you to take peace-related decisions. Here, you will learn about dependencies between your decisions and reactions of your party members. Additionally, an interesting mechanic of camping, which is an inseparable element of the game, is present here. In this guide, it has been analyzed down to the minutest details. There are many possibilities when it comes to picking your own path and character creation and descriptions of these have also been included in this text.
Expeditions: Viking revolves around the Viking times who are entering the era of overseas voyages and exploration. You are going to fight many battles, face many political plots and religious feuds. All this on the path towards fame, power and wealth. Your main goal is to secure your own position as the leader of the clan, as well as the safety and prosperity of your village. For this end, you will have to travel to the British Isles, to plunder, initiate lucrative trade or to enter alliances. Thanks to this, the position of your clan in Denmark will remain unchallenged.
This guide to Expeditions: Viking includes:
- A plethora of general hints key for starting the game;
- Description of the influence of your decisions on your party members;
- Information on navigating the world map;
- Hints on camping;
- A general description of available gear and hints on combat;
- Description of skills and tips on character creation.
Mateusz Kozik (gamepressure.com)
About Expeditions: Viking Game Guide
Author : Mateusz “Kozik” Kozik for gamepressure.com
Translator : Slawomir “rattchen” Niejadlik
last update : May 08, 2017
Guide contains :
11 pages, 36 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Expeditions: Viking Game Guide
- General hints Expeditions: Viking Guide.
- Party members and your decisions Expeditions: Viking Guide.
- Character creation and statistics Expeditions: Viking Guide.
- Wielding weapons Expeditions: Viking Guide.
- Navigating the world map and camping Expeditions: Viking Guide.
Expeditions: Viking Video Game
- genre: RPG
- developer: Logic Artists
- publisher: IMGN.PRO
- platform: PC
The game is set in the late 700s. With the advent of your father’s death, under the clan’s law, you are the new leader of a small Norse village. Your goal is to strengthen your position and make your land flow with milk and honey.
To achieve the mentioned objectives you will have to go to great lengths and be on alert for your neighbours – they want nothing but to wipe out you and your entire clan. To make things more difficult, even some your own clan members may plot against you in order to take over the village. Apart from the clan management, loot raids play a key role in the game. Before each attack you have to prepare by gathering resources and assembling a team. Farther escapades are much more worthwhile, but also much more dangerous, so you need to calculate the risks.
The game builds on the mechanics known from Expeditions: Conquistador – the camera features the top view and the turn-based combats take place on battlefields divided into hexagon tiles. Making use of cover system, traps setting, and flank attacks are essential in Expeditions: Vikings. The game utilises survival elements, such us searching for food or protecting the hero from the forces of nature.
More About Expeditions: Viking
Expeditions: Viking to launch on April 27
After a delay, the upcoming sequel to Expeditions: Conquistador has got a new release date. Logic Artists’ Expeditions: Viking is going to launch on April 27.
Expeditions: Viking hands-on � blood and betrayal in Viking RPG
A piece of solid RPG is coming from Denmark. Expeditions: Viking will not be a bestseller, but RPG aficionados should watch it closely, as things are looking rather interesting.
Expeditions: Viking hands-on � hardcore mix of RPG and turn-based strategy
Expeditions: Viking is a complex mix of RPG and turn-based strategy, where the fans of the previous installment in the franchise � Conquistador � will feel at home.
Expeditions: Viking delayed until next year, but is getting new features
The historical turn-based RPG Expeditions: Viking is not coming until early next year. The reason behind the delay is that the developer wants to add some new features to the game.
The initial difficulty level is high, which makes it very important to create your character properly. If, at first, if the course of event is not what you have expected, e.g. if you want to play a diplomatic game, do not hesitate to start over. Otherwise, you will be complaining about mismatched skills throughout the entire game. Of course, you can always complement your shortcomings, but you will not always be able to rely on them, and some of the skills affect the main character only. It�s a good idea to try out your character and, after an hour or two of playing, to start over with a better-matched set of skills. Character creation has been discussed later in the text.
The classic system of leveling up and gaining experience is absent from the game! What you obtain instead is only skill points which you spend on learning new skills and upgrading the ones previously selected.
The game allows you to pick your own playing style. You can be a typical war-waging Viking, or a peaceful merchant in search of new trade routes. It is also possible to mix these two and pick what�s more suitable for you at a given moment. All depends on you and on what kind of a Viking you want to be.
In the game, there are 9 materials. The most important one is Valuables, which makes for an in-game currency and is the basis for trading. Apart from that, you can obtain Wood necessary for the growth of your village, but also for production and repair of your armor and weapons. Rations and Meat are your only food. The former does not have any best-before date, but meat goes bad relatively quickly. You can craft your own rations in camps, or buy them in towns. Medicine and herbs are used for treating your party members. You can turn herbs into medicine using witchcraft. The final resource is thralls, which are a highly valuable resource that you can use for speeding up construction works at your village. Apart from that, you can find such items as clothes, sticks, vials, etc. They can be used for crafting additional items, such as traps torches and health potions.
While exploring, you can loot crates, barrels and other objects. Sometimes, you can obtain only crafting materials, but also you can find resources and valuables in them. If, while picking such items, a red icon appears, this will mean that you will have to steal a given object. If you fail, you will have to face the consequences. To make things easier, while looking for such items, hold down the ALT key, which highlights all of the objects, doors and NPCs that you can interact with.
It is impossible to fail a storyline mission. This means that the action will go on and there will always be a denouement and the story will continue. All this translates into what you will gain or lose, and how this will affect your reputation with your party, dwellers or other characters. For example, in the first event in the game (the duel with your brother), the game suggests that you have to win, or you will not be able to stand at the head of the clan. However, if you lose, another party member will kill your brother by surprise . This way, however, you will be unable to recruit your brother for the party and you will have to decide your party member�s fate (you can chase him away, include in your party or kill him). Such situations abound in the game.
Decisions. In nearly every conversation, you will face a choice, where even the dialogue option you pick (aggressive or amicable) affects the action. If you meet a character whose portrait does not present a dark silhouette, you can be sure that they are important for the game. After you give certain responses in conversations, you can find out about the reaction of your party members by looking at the upper-right corner of the screen. Each one of the party members is described using 4 characteristics, e.g. honourable, cunning or amicable. Your decisions and the way you talk to others will be reflected by your relations with the rest of the party (even with the ones that are currently staying at the camp). The more your party members are favourable towards you, the better they fight. Apart from that, neutral characters may become hostile or friendly towards you, and nearby villagers may start to either favour or fear you.
You can affect conversations with high Perception and Sense. Also, Diplomacy and Leadership can help you. Finesse comes in handy when you have the option to attack somebody during a conversation, and while thieving on crates and barrels.
While training your character in a give weapon, try to reach the cap of that skill, before you change to another weapon. Thanks to this, your character will deal much more damage without the necessity to change the weapon. The only exception is maxing out of the shield, or the secondary weapon for the archer/sling shooter (so that he can defend during battles).
During battle, eliminate opponents one after one, instead of fighting all at once. The game�s combat mechanic is difficult. An opponent with 1 HP is still a dangerous one and, with time, you will be encountering groups more numerous than yours. Always fight with the smaller group of opponents and try to split them whenever possible. Ensure yourself with good equipment use tactical skills (the red ones) and match them to situations. Take advantage of narrow passages to fight one opponent at a time. Also use flanking to deal more damage � position your warriors on both sides of the opponent. Make sure that several of your party members are dual-wields (spears, double-handed axes), archers and slingshot shooters, who can also be medics, if necessary. Do not leave the proximity to your opponents, if not necessary � both you and them have one occasional attack each for such situations. Remember that your warriors fare off worse, if hungry or tired.
Your hero and your party members cannot die during the battle, but they receive the incapacitated status instead. The more time they spend in this condition, the more damage they take. If you manage to defeat your opponent quickly, you will not suffer any losses, even if the majority of your party was down on the ground. If anybody from your party sustains injuries, you have to heal them in your camp, using skills of your companions. The more wounded somebody is the more indisposed they are and the higher the risk of infection, which may lead to death.
Camping A highly important aspect of the game. Here, your party can rest, eat and tend to their wounds. You cannot regenerate yourself in any other location than your camp. Camps are spread all around the map (the tent icon) and they differ between each other in terms of available game, type of shelter and the safety they provide. Sometimes, they are occupied by bandits or animals. This is when you will have to fight a random battle, after which you will have access to the location.
In your party, there should be least one good doctor (plus up to one, or two, less skilful ones.). For doctor to be able to do his job, you require someone to craft medicine out of herbs, i.e. someone with Witchcraft skill. Two very good guards, a good hunter and someone for crafting food rations. If you want to craft weapons yourself, it is necessary to recruit one the persons that you recruit in Ribe. That means a good blacksmith with high crafting and repairing skills. He should be maxed out on artistry, thanks to which of the items will gain special qualities. Still, it is a good idea to spend 1-2 skill points on some utility skills for each one of their party members. Especially for the abovementioned guarding, or hunting and preserving.
Each one of the party members is described by means of 4 characteristics that reflect their personality. Apart from that they also have their own statistics, and skills and inventory organized in the same way as the main character�s. You can develop them and if he ought that makes them more proficient, using skill points. However, there is no way to change, delete or add them. When you�re recruit new people, for example from Ribe, they receive a random set of characteristics, based on their statistics and skills. Often they will express their feelings in dialogues, or they will comment on your decisions.
Major choices affect many party members
You can affect your party members� morale while making your decisions regarding quests (refusing to take a quest can also result in specific reactions ), the way in which to complete them (for example whether it will let their young innocent soldiers go or to carry out of the order), while negotiating your reward and sometimes while claiming it (e.g. Whether you claim the reward after clearing the village off bandits, take valuables from poor villagers, who can find use for them), as well as any changes of plans (you agreed to collaborate, but you betrayed your ally afterwards), on the basis of what you did with the enemy that you have defeated (to kill or to set free?).
Apart from such major decisions, often the way you speak to a given character (even a greeting) can affect your party�s favor. If you keep searching for somebody to beat up and going on incessantly about forcible way of solving matters, you will gain in the eyes of the more aggressive party members. On the other hand, however, being full of respect and talking to others in a friendly manner will result in an increase in favour from the more peaceful and honourable party members. Read available dialogue options if you care for what your party members think about you.
While gathering your party, it is a good idea to match your party members with your playing style. If you want to plunder a lot, you will gain favour with aggressive, independent and greedy party members. If you prefer to rely on diplomacy recruit peaceful altruistic party members who are ready to cooperate. Thanks to this you’ll avoid dissatisfied companions, which would later on translate into more difficult battles. This is what makes it so important to determine the above-mentioned playing style beforehand, as well as to prepare your character, and match your party members.
Kazdy towarzysz ma kilka cech osobowosci.
Usually, your decisions will affect two opposing characteristics. They often appear in the configuration in which your gain favour with one of the groups and lose with the other e.g. :
- Aggressive � Peaceful. It aggressive party members will support such behaviour as aggression, looking for fight, cutting out negotiations, frontal attack, etc. The peaceful ones, on the other hand, will favour solutions whose aim is to avoid any confrontation, such as talks, negotiations, compromise, or avoiding combat.
- Optimistic � pessimistic. These two characteristics often relate to situations in which you are at a specific moment. To some extent that they point to sentiments among your party members and to the way in which you talk to other characters.
- Greedy � altruistic. Greedy companions will look for opportunities to earn, extort something, they will expect a reward for each quest they complete and each service they provide. Also, on the other hand, they will strive for helping others free of charge, when they are in a difficult situation, and for helping people who cannot solve their problems themselves.
- Honourable – cunning. The former will fight out in the open field instead of sneaking up. They also want to fight for the cause and not for the money, or for their enjoyment. Viking honour is a bit different – e.g. death in combat is both just and honourable. Cunning party members on the other hand, prefer to act from the shadows for as long as possible, to lure the enemy out using stratagem, deceive others and lead enemies astray.
- Superstitious � sceptical. This one is self-explanatory, where the superstitious ones fear all sorts of spells and supernatural beings (from the Viking mythology). They will take seriously all sorts of curses and bad omens and they will respond in a negative way to utterances that ridicule alleged believers. Sceptical ones behave in an exactly opposite way and they place knowledge above faith.
- Open-minded – conceited. The former welcomes new cultures, wisdom, as well as they want to learn about the world, whereas the reactions of the latter are directly opposite.
- Cooperative – Independent. Your party members will be eager to cooperate, enter alliances and help others, as long as this is profitable for both sides. The independent ones value their freedom and the ability to decide their own fate, and they are neither willing to enter alliances nor speak about it in a positive way.
- Strength. Strength affects basic damage from swords and axes and it influences physical resistance. You can sometimes use this attribute during dialogues to hit someone or knock them down (the more points the more likely the success). An indispensable attribute for Warriors.
- Endurance. This attribute effects of the number of points of constitution, for reduction of damage taken and chances at blocking with the shield. It also ensures a bonus to stamina. This attribute is very important for many warriors, especially those fighting in the first line of attack. If you want to create a typical tank, who will be taking the majority of damage on himself, you should invest many points into this attribute.
- Finesse. To some extent this is an equivalent of dexterity, which affects the amount of basic damage, the situation when your character uses knives and spears. The number of points of Finesse also affects your chances at critical damage. It ensures higher chances during unique dialogue options (e.g. a surprise attack) and during theft.
- Perception. Perception determines your accuracy while using ranged weapons such as bows and slingshots. Apart from that, it influences your perceptiveness during many conversations, thanks to which it expands the array of your dialogue options. For obvious reasons it is recommended for archers and diplomats.
- Sense. This attribute affects mental immunity and the amount of stamina. It is still very important in many conversations, partially it plays the role of charisma of other games. Also it is important for diplomats and support characters. It is indispensary for attaining some skills and abilities based on this statistic, e.g. witchcraft or healing.
You cannot satisfy all at once, but you will be surely successful with the majority, if only you stick to a specific playing style. However, in this way you can make yourself unable to pick specific options, which may be easier or better available. Yet, it may be a good idea to risk the favour of your party once or twice, and attain a greater profit or safer solution.
Very quickly, you will start to navigate the world map, be it Denmark or the British Isles. After you pick a specific location and click on it, the suggested route will be displayed, as well as time measured in hours, days and weeks. If you decide to travel along a naval route, take more food along. Apart from that, you will not have to worry about anything.
In the upper-right corner, you can view shortened information about your party.
While travelling on land, you will have to take the needs of your party into consideration. Each party member requires sleep and food. If you fail to satisfy those needs, your men will not do as well in combat, they can fall ill or even die. You can make a camp each time you visit one of many locations on the world map. Some of them will be occupied by vicious animals or by hostile people. When this is the case, you first need to fight a battle with such a group to make a camp.
Note that every location is different in terms of food availability, of how good shelter it provides and how safe it is. In camps, you can obtain meat, turn it into rations, craft items and heal wounds. Remember to make sure, at all times, that your men are well rested and well fed before a major battle. You cannot perform any of those actions in towns, or other locations. You first have to leave such a location and go to the nearest location with a camp in it to regenerate your health. Wounded men cannot perform many of the actions in the camp, which is why you should make sure, at all times, that their number is lower than that of the healthy ones.
Each party member should be assigned work to do. Also, they should be granted time to rest and sleep.
In camps, you spend an entire day divided into four shifts. If you don�t know which work to assign to whom, you can always press the auto-assign button and perform necessary changes (e.g. you can heal someone and you can also decide about each party member individually and introduce changes manually). Your settings will be saved and next time camping individual tasks will be assigned in the very same way. Thanks to this, you don’t have to remember who you were to assign what. However, find out if safety of the new location is not lower than that of the previous one. This may require organizing works and adjusting to the situation.
Also, it is a good idea to have a specialist in each of the key areas described below. You can provide other party members with 1-2 additional levels in some areas, thanks to which they can complement the more fit companions. Initial levels that do not cost too many skill points, but they can be helpful during such stops. Towards the end of each day, you will receive a full report of what has been going on during each of the shifts and on the current state of your provisions, after the day of camping.
Tasks and works during camping
The first three of the skills described above are the most important ones during each stop, whereas the rest of them can be helpful depending on the situation. You can assign the following duties to your party members.
Rest. Each party member requires two shifts to regenerate fully, or only one if they have the heavy sleeper skill. Such party member can, of course, work harder but they will still suffer from the fatigue status (yet, it’s better to be tired than hungry).
Guarding the camp is very important. At the bottom of the list you can view how well the camp is guarded on a given shift, in percent. You can dispatch two very good guards, one for the first two shifts and the order for the remaining two. If your camping site is safe, you should attain the maximum value of 95 points. If you fail to guard the camp properly you can either be robbed or attacked.
Hunting. This one is yet another important part of camping. Hunters can obtain meat which can be later turned into rations. Better hunting skills allows you to get more food and increases your chances of succeeding. The amount of meat that can be obtained by your people depends on the game available there.
Scout. Scouting the area is a supplementary skill. Scouts can find locations that will provide random resources (usually wood) and occasionally some items. At the bottom of the list you can find a percentage chance of finding something near the camp. If you are successful, new locations will be displayed on the world map (pouch icon), within the distance of 1-2 hours walk from the camp. If you go there, you will immediately find something and appropriate message will appear on the map. It is a good idea to dispatch at least one party member to scouting, if only you have enough food and you have ensured safety in the camp.
Preserve. Preserving food is very helpful, especially if you are in a location where there is lots of game. Thanks to the skill, you can turn perishables into rations with no �Best before� date, canned food of sorts. You can give rations to your people when you are running out of food, or when you cannot afford to send someone for hunting
Craft, repair, Tinker. Crafting, repairing and tinkering (which is about creating new items, such as torches and traps). These are tasks that are not a priority for your group. Blacksmiths in villages can also craft or repower your arms and armours, but they charge you for that. By doing it in your camp you only use up your salvage and hides. Additionally, if your man is an artisan, he can endow the items with special qualities. This skill is highly contextualised. This is why, if you really want to have a blacksmith on the your party, you can train one and provide him with a high degree of the skill.
Heal, witchcraft. Medical assistance and mixing herbs into medicine. Use the latter while replenishing your supply of medicine. Its function is similar to that of preserving, but the difference is that you have to look for herbs yourself while exploring new locations. Healing is contextualised, but it is of utmost importance. If any party member contracts of disease or is wounded during the battle, you can perform this action to treat him. Per one shift, you can heal one wound in one man. During a single camping event you can heal 4 wounds in a person, provided you have enough doctors. You should recruit at least one very good doctor and one or two additional ones.
Cooking, cleaning. Cooking and cleaning are two contextualised tasks in your camp, which you can perform only once. Cooking can be performed only in the morning and it stands a chance at improving moods in the camp and it can provide the full status. Cleaning can only take place during the last shift, thanks to which their safety level at the camp will not drop.
In the game and there are 9 available resources which you will be using most often. You can obtain most of items by looting creates that you find, objects or corpses of dead enemies, but also by means of trading. Each one of those resources can be used for specific purposes.
Wood is the basic building material used for expanding your village and it can be sometimes used for crafting. You can obtain it while exploring various locations. While camping, your Scouts can find an item that will have several up to several tens of units of wood.
Salvage. The basic material necessary for crafting new swords, axes and other weaponry. It is also necessary for repairing suits of armour i.e. armours and helmets. You can also use it for repairing items that have broken. It is necessary also for erecting certain buildings. You can very often find it while searching various locations on the map and it is easily obtainable at blacksmith’s. You can also obtain it by taking apart items in your inventory. Since there are few merchants willing to buy weapons, it is a good idea to take apart your weapons regularly.
Hides. This is yet another material necessary for crafting certain items. The interesting thing is that you cannot obtain it by hunting, while you are camping. You can buy it, find it in some crates, or stretched on drying racks. Such racks can often be found in villages, where and you can find some 3 – 10 units of hide. Hide is valuable and it can be sold for profit.
Medicine. There is only one use to this material, which is healing your party members while camping. It is a good idea to have a well-stocked supply of medicine. If your game goes well and you don’t sustain too many losses in your ranks, you don’t really have to worry too much about the amount of this material. It pays off to have about 20 – 30 units of this material just in case.
Valuables. To some extent this is an in-game currency. Gold, silver, jewellery, coins, etc. everything of a value can be found in this category. Some players use measurements used in their respective countries, but the game contains information about how much it is cultivated into valuables. It is always a good idea to have some extra amount for unexpected situations and for trade. You can obtain it during exploration, by selling other materials and as a reward for completing quests.
Rations. Rations is preserved food that can be consumed at any moment, while camping. It never goes off. If you plan on a longer journey, it is a good idea to get a larger amount of these. If you are not going, or cannot, replenish your food supply in any other way, around 100 units should be enough for several days.
Herbs. This is an intermediary material. In itself it doesn’t profit you in any way, but you can turn herbs into medicine while you are camping. However, you can obtain it only during exploration or by bartering with some merchants.
Thralls, meaning slaves. This is yet another unique material. There are few occasions on which you can obtain new slaves. This resource is very expensive. In Ribe, there is a slave master who can pay you 1000 gold valuables for one slave. They are most frequent use is helping by erecting buildings in your village.
Meat. Food is what you obtain during your exploration and mainly as a result of hunting. It is a good idea to pick camps are rich in game and have several good hunters of the party. Meat quickly goes off, which is why it is a good idea not only to eat food but also to preserve it.
Expanding your village increases your power and prosperity. Each building affects one of those areas. Apart from that you can receive their bonuses connected with a given structure.
Character creation screen.
The character creation process is similar to what you can find in other classic RPG games. Apart from selecting such elements as name, appearance and the colour of the character, you also have to distribute primary stats points and skill points. It is a good idea to devote some time to doing that, because once they are selected, stats cannot be changed afterwards. Also, the classic system of levelling up this absent from here. You receive skill points for the majority of achievements in the game, which you later on spend on learning new ones, or on upgrading the ones you have already learned.
Primary stats affect secondary stats. They can allow you to access certain skills and make you unable to obtain other ones:
When it comes to abilities, there is quite a choice. Apart from the ability to wield weapon, one so that increased damage dealt, there are also offensive ones, which increased your array of options during battle. Support ability can be used in many situations. While in combat, they provide their bonuses for the entire party, or for specific characters. Still, outside of combat they can generate unique dialogue options, or allow you to heal your party members. Support abilities group refers to works and tasks performed while camping. Every party member should have at least several points invested there. The final ability is passive skills, which may support your warrior in specific situations, e.g. to provide you with additional health points or additional damage dealt against animals. Some abilities have charges, which allow them to be used only several times during a single battle. However the majority of them are passive or they can be used over and over again. You can learn more in specific parts of this guide.
There are several pre-sets included in the game.
At the beginning, it is a good idea to pick attributes that match your general playing style, then pick some specific abilities that you will be developing with time. Picture of the abilities that you actually need, during the game. There are 50 skill points available, so you can spend them to all become a master of one weapon, but you won’t be able to invest in anything else. If you don’t know what to pick, the game offers pre-set characters. However, the role of warriors within group can be brought down to the following:
Warrior. A lot of points of strength, resistance and several points to sense (stamina). Invest 2-3 levels in 2 swords/axes and the shield, and pick several of the offensive abilities, e.g. charge or stun.
Second line warrior. This one is similar but you choose to rely on pole weapons, such as spears which require more Finesse, instead of strength. You can distribute their remaining points into battle cries or additional defensive skills.
Archer. Invest as many points as you can into perception, for high accuracy. Download the skills corresponding to using bow. You will be dealing more damage, but you will also receive several special skills. Invest in to spot traps, which relies on perception anyways.
Support. In this case, assign attributes regardless of the specific role, although you will be usually investing into sense. The best support skills are heal, leadership and galder, or witchcraft. Give such a character a ranged weapon, thanks to which they will be useful during the battle for as long as possible.
Camp master. I suggested that you pick the ability for one of your companions, rather than for your character, because this is a secondary role. Invest in to 2-4 secondary abilities, such as guarding, hunting or repairing. Additionally unlock the passive ability heavy sleeper, thanks to which you will be able to work for 3 shifts in the camp. Since no single character can do everything, he should also be trained in the above roles. You can also train the rest of the characters in specific fields, e.g. guarding, scouting, as a blacksmith- artisan, crafting armoursmithing, as Tinkerer – repair and tinkering, hunting, preserving.
Diplomat. This is only a suggestion for the main character, if you want to achieve more by talking instead of fighting. First of all invest in sense and perception. At the beginning of the game develop leadership and diplomacy. In combat use often inspire, thanks to which you will not be exposed to all damage, and to another warrior will attack more often. Then focus on a weapon, preferably one that is not used in the first row. Since you don’t want to die too often, healing is also worth considering. You will then be able to support your strongest party members.
it is a very important group of the abilities for every warrior in your party. Thanks to that, you will be able to cause a lot of trouble for the opponent even with a blunt knife, and your fists may be harder than steel. Each of the abilities and damage to a specific type of weapon and it unlocks three special abilities. They give you new tactical options a and the increase in the array of skills of your people. Each one of the weapons has a specific use, so it’s a good idea to have diverse weapons at the beginning of the game. Then you can decide what type of weaponry suits you best.
Below you can find descriptions of every special ability for a given type of weapon, as a upsides and downsides and practical use in combat. Next to its name, the number of skill points required for a given level has been provided where, e.g. WEAPON (1/2/3/4/5) requires only one skill point for the 1st level, whereas for the 2nd level it requires two skill points, etc.
Axe (6/9/12/15/18). Axe is a very useful weapon that is governed by strength. Single-handed axes the deal average damage. The first skill that you can learn is shield hook, which makes the opponent exposed to your attacks for the duration of one turn. However, you will have to attack the exposed opponent as other party members, thanks to which you make use of this status. Another interesting skill is Cleave, because it deals damage into the shield. However, excess damage points are then transferred into the opponent himself, which makes it a better attack than the normal one. The last skill is served very useful one. Weapon hook disarms opponent for a single turn and deprives him of his shield. The opponent can still move around and deal damage with the bare fists, but he’ll make a much easier target to get. Also it’s not a problem to expose yourself to his occasional attack.
Bow (9/12/15/18/21). Bow is the best ranged weapon for dealing high damage. It receipt is governed by perception. The downside is the lack of the option of occasional attack and is a necessity to change into steel. Also, it’s not too effective against opponents with shields. If you try to short while standing next to an opponent, you will activate his occasional attack. The first skill to learn is ranging shot, which makes it impossible for opponents to use their shields within range of the action. Quick shot, is another useful skill which allows you to fire two arrows, where are the second one has a lower chance of reaching its target. You have to will use of this skill of the beginning of your turn. Aimed shot, is useful against opponents standing further away, because it ignores the penalty to accuracy resulting from the distance. Fire Arrow is an incendiary arrow. It deals regular damage, but it also sets the target on fire and deals damage over several turns. You can aim it at flammable objects to set them on fire. The final skill is hailstorm, which is an attack on to 3 random fields around the field that you are aiming at, and which deals half as much damage as a regular attack. It is useful against a group of opponents.
Dane axe (6/9/12/15/18). It is double handed axe is governed by strength. It deals high damage and you can use it to attack from a distance of two fields. It is excellent as a supplement of second line of attack. Reckless strike is a strike that is stronger by 25%,
Na ten obureczny top�r ma wplyw oczywiscie sila. Zadaje on duze obrazenia oraz mozna nim atakowac z odleglosci dw�ch p�l. Swietnie sie sprawdza jako uzupelnienie drugiej linii lub do zadawania duzych obrazen. Zuchwaly atak (reckles strike) to silniejsze o 25%, but it deprives you of your move during the next turn. On the other hand Pull allows you to pull your opponent. The strongest ability is swipe, which hits three opponents in front of your character (this attack on neither deals damage to this shield, nor it pierces the armour).
Knife (6/9/12/15/21). It’s a light weapon that can be held in both hands which increases chances of critical damage, governed by Finesse. The downside is low damage that it deals, and armour penetration. The first skill is deathblow, which it deals double damage, but only against immobilised opponents. Flurry and slice are additional attacks. The former are gives you the chance to strike the same target twice, or two different ones, and it stands a chance of imposing bleeding status. The latter is an additional, free attack but it deals half as much damage.
Shield (6/9/12/15/18). Shield is not a weapon, although it has a tremendous effect on the combat, as well as on defence. It’s a highly useful item, even though it can only be used with a single-handed weapon. It can absorb some of the damage and block arrows. It has its own resistance bar. Shields can be repaired during battle using brace. Also, it is possible to reinforce shield, using defend ability. Shield Bash not only knocks the enemy back, but also it imposes knocked down status. Thanks to those who create more space around your warrior and it’s easier for you to attack the opponent.
Sling (6/9/12/15/18). Slaying it is yet another range to weapon which deals less damage than bow, but it provides better chances of a critical hit. It’s a curacy is governed by perception. Puffball is a smoke grenade of a kind which provides a screen against ranged attacks. Another skill is scattershot. Although it deals no damage at all, it can impose several negative statuses on the enemy group, over a wide area. The last skill is grenade, which functions like a Molotov cocktail minus the fire. The target field and the adjacent ones are doused in at flammable substance which can be then set on fire. It is useful around a group of enemies and if you have the ability to set it on fire.
Spear(6/9/12/15/18). Spear is a early weapon of the longest possible range and average damage. Still it stands a higher chance of dealing critical damage. Higher Finesse ensures better bonuses. It is ideal for attacking from their second line of attack, and for finishing off wondered enemy behind enemy lines. Spear’s range is two fields, but thanks to extend, you can attack all the three fields and deal 75% of regular damage. Smack can be used at) similarly and deal a half of regular damage, as well as decrees his resistance and take a step back from him. The final skill is a free action with two charges. Distract can be used to cancel occasional attack of a specific opponent, per turn.
Sword (6/9/12/15/18). An average weapon with average damage. It is governed by strength and you can find using a shield. One of its advantages is also ready, which is an attack on the first opponent that comes close. Heavy swing is a regular attack were there better reduction of damage. Execute it sure is a good damage if the target chooses to attack in the next turn.
Unarmed (3/6/9/12/15). Unarmed is the easiest field to master. It deals to the lowest damage. One of its upsides is that you don’t really have swap your equipment. Also, hands need no repairing. Grapple is a tactical action that immobilises the opponent (it can only be used against a flanked opponent). Heavy punch as a stronger version of their regular attack. Headbutt is a regular attack that also stands a chance of stunning, even the opponent failed to block the attack and has no helmet.
This category groups all the skills that can aid your warrior in combat. They do not affect directly damage you deal, nor do they increase your chances of dealing a blow. Instead, they present new tactical options.
Anticipate opening. The following attack deals critical damage instead of regular. This is a useful skill especially in case of characters that do not have high chances of dealing critical damage. It is best to use this action before the opponents’ arrival, thanks to which th initial blow can deal high damage.
Charge. Your warrior deals additional damage, as a compensation for the number of fields that you have crossed within the turn. The skill is highly useful especially during attacking. You can deal very high damage, as if you have actually landed a critical hit. It is best to target with it weak opponents wearing no armour or shield, thanks to which you will eliminate them from battle at the very beginning.
Cripple. This one is useful only to ranged characters. Your attack deals as much as a quarter of damage less, but it makes it impossible for the opponent to make his move in the next turn. It is useful if you want to stop a single opponent from attacking your positions.
Dual Wielding (SP 3/6/9/12/15). It can be upgraded up to level 5. It ensures dealing more damage with the second weapon and gives you access to new skills. It is indispensable if you want to increase the effectiveness of your berserker. Hook and slash is an unblockable attack. Parry – increases the reduction of damage taken and allows you to take an occasional attack in the next turn. One-two is an action that allows you to attack twice, or two different enemies. If you are being attacked on two sides, you will attack both of the opponents with an unblockable attack.
Feint. A special action that allows you to use your opponent’s occasional attack to your advantage and hop over to his other side, as long as there is a free space there. This way, you can easily flank the enemy, or dash back into safety. Rebuke. Simple and effective kick. It knocks back the enemy by one field. Sometimes, it allows you to increase the distance between your severely wounded ally and the enemy. Occasionally useful. It makes a good choice for a character without shield. Stun. Highly useful skill. Stunning the enemy eliminates him from the battle for the duration of the following turn. He will be neither fighting, blocking moving, nor using the occasional attack. It is best to use it against dangerous opponents, or blocking opponents, thanks to which it will be easier to deal high damage. Although there only are two charges available, it is one of the best skills in this group.
Throwing (6/9/12/15/18). This skill is very useful at higher levels. The first level allows you to perform a single action (throw rock). It is difficult to be accurate with the stone, even after you have performed it after a regular attack. What is an interesting skill is Toss, thanks to which you can toss either your enemy or an ally into a field next to your position. Throwing axe is a ranged attack over short distance. It is perfect for warriors. They do not have to carry bows to attack a nearby enemy.
This category groups up all of the skills whose purpose is to support your party in a variety of ways. They range from buffing the resistance of your party members, through healing through combat cries and taunts. It is a good idea to have one, or two party members with several of the skills. The majority of those skills are governed by sense attribute, which is why they should be chosen for supporting party members.
Galder and Witchcraft. Battle cries that will increase the morale of your allies (Vikings only), and dirty tricks hinting on dark magic used to weaken your opponents. The former group ensure a bonus to resistance and other statistics. The most useful action is Loki’s Favour from the last tier which ensures a bonus to critical damage. In the case of the former group, you will be able to access a variety of actions with the purpose to weaken the enemy. Also in this case, the most interesting one is the last one (suggestion), which wins an enemy over to your side for a single turn.
Healing. One of the most practical skills. Heal allows you to restore your health points during the battle. Cure lifts all sorts of negative effects off your allies. Revive can bring back to life one of your fallen comrades, with a number of health points, thanks to which he will be able to return into the battle. Apart from that, this skill is key for healing your allies while camping. A very important skill that you should take into account while forming your party.
Leadership. This skill is preferred for your character. Investing points into the skill will make more dialogue options available and ensures higher chances of success after they have been used. Apart from that, it provides several tactical skills such as Manoeuvring that adds an additional move to all the party members. Inspire is one of the more interesting skills here. It allows you to attack once more during a turn, with the ally that you pick. Thanks to this, your most dangerous warrior can deal even more damage and eventually kill the pesky enemy. To be able to use ruse, you require nearby enemies. After the skill is used, your enemies will be forced to step back.
Protect, Taunt, Spot traps. These are purely supporting skills that provide respectively: resistance bonus for the neighbouring allies, provoking the attack and the enemy’s movement, and spotting of traps/ If you have excess points, you can invest into one of these skills. There are not too many traps to spot, and with good commandeering, they will be of little problem to you.
The last two skill groups are strongly contextual ones that you will be using in specific locations and at specific moments. Some of them can be used to your considerable advantage, and some of the passive ones can help you create a strong warrior, or an effective ranger. In the former category, you will find skills that affect your health and effectiveness in nearly all the works performed in the camp. Preferably, at least one of your allies should master one of those skills, where the rest know at least the basics. This way, the entire party will profit from that and loss of the specialist will not have such an impact on the rest of the party.
The majority of utility skills affect works at camps. The higher tiers ensure higher effectiveness of performing specific duties. Things that you should pay attention to have already been mentioned in the chapter devoted to camping, yet there are specific unique skills in this group. Constitution ensures lower risk of infection and it is not too expensive. It is a good idea to pick it for every party member, if possible. Diplomacy unlocks new dialogue options, thanks to which you have a wider array of options during conversations. Usually, they lead to solve a problem the easier way, or offer better rewards. Heavy sleeper is one of the more pragmatic skills, thanks to which your parry member will require only one shift to be well rested, instead of two. It’s a must, especially for the character that works much at the camp.
Passive skills mainly ensure small bonuses that buff your party members in combat. Some of them are quite general, whereas other ones are centred around specific situations. It is a good idea to choose some of them, after you have mastered your primary weapon. Some of the skills that are attention-worthy:
Backstabber. Extra 50% of damage against harried enemies, i.e. ones that you have been attacking with bow or sling. It is easy to introduce an opponent into that condition, especially when you have several archers.
Fortune Favoured. Additional chance of critical attack, which is always welcome.
Hardened. 10 additional health points, which is much. It is best to provide the strongest warrior in the party with that, thanks to which he will become a formidable force against enemies.
Low profile. Decreases the chance of attack on that character. Pick it for archers and support characters, thanks to which they will go on for longer.
Opportunist. Additional occasional/reflex attack.
Quick Feet. You can safely move around your enemies without triggering occasional attacks. However, stepping away from the opponent triggers such an attack. It makes it much easier to flank your enemies.
Stone Fists. This skill is perfect for a melee character. Fists now deal twice as much damage and can be lethal to the enemies.
Expeditions: Viking is a turn-based mixture of an RPG game and tactical strategy. The graphics are nice, but there are no fireworks here. The game works smoothly and it doesn’t chop at any single moment. The only shortcoming that I have encountered is long load times for larger locations, such as towns or major villages. This guide has been prepared on a medium-end computer, however the game runs smoothly even at highest settings.
- Game modes
- Our system
- PC – general information
- Minimum system requirements
- Recommended system requirements
Single player: Yes
Offline co-op (split screen/hot seat): No
Co-op over the Internet: No
The PC used for the purposes of creating this guide was of the following specifications;
OS: Windows 7 SP1 64
CPU: Intel Core i5-4460 (4x 3.20 GHz)
RAM: 8 GB
GPU: Gigabyte GeForce GTX960
VRAM: 2 GB
The above specifications allowed for seamless gameplay at the highest graphic settings, and at the highest resolution of 1920 x 1080.
PC – general information
Operating systems: Windows 7/8/10
Internet connection during the game: Required
Required activation over the Internet: Yes (Steam).
Control inputs: Keyboard, mouse
Minimum system requirements
OS: Windows 7
CPU: Intel Core 2 Quad Q9400 2.66 GHz
RAM: 4 GB
GPU: 1 GB GeForce GTS 450 or better
Required HDD space: 12 GB
Recommended system requirements
OS: Windows 10
CPU: Intel Core i7 3.4 GHz
RAM: 8 GB
GPU: 2 GB GeForce GTX 660 or better
Required HDD space: 12 GB