Remedy Rush keeps it
simple with a bare-bones control scheme, then makes it less simple by throwing
stuff like random pathways and explosions and prowling germs at you. All while
you try to stay ahead of The Creeping Sickness. So yeah, it’s that stuff I just
mentioned plus you’ve got to constantly stay on the move. Hurray!
Learning the basic
control scheme is just the beginning.
Don’t worry about moving
too fast the first few times you play. You’re going to get caught one way or
another so take your time and get used to learning some other useful tactics.
Always look ahead. Since
you’ll want to keep moving, you’ll also want to make sure you can figure out
the best way to press forward. It’s extremely unlikely you’ll get yourself
stuck, but some routes will be easier than others.
Remember to use your
health explosion power thing (Health Burst). Tap and hold the screen to blast
every tile that surrounds your remedy. This will destroy germs, damage
cells/blocks, and activate red exploding blocks. You can grab more as you see
them (the green + symbols), but can only hold so many.
Don’t worry about saving
your booms. There are a lot of these thing sprinkled around, so use ‘em if you
got ‘em. But maybe keep one on deck just in case you run into germs.
Use the red exploding
blocks (Toxins) to your advantage. Their shape will show you how they’ll blow
up (X, +, a square, and ?). The ? ones explode randomly, so be careful around
Red blocks have a delay.
When you bump them or explode on them, there will be a brief moment where they’ll
show the blast radius (via dotted lines) before blowing up. Make sure to get
out of the way!
You can immediately blow
up a red block by bumping it after its initial activation. This pretty much
just works with the “X” and some of the “?” blocks, though.
You can push germs. If
you bump a germ and there’s an empty space behind it, you’ll push it away –
great to give you some space, less great if you’re trying to blow it up and
miss. It can be a decent way to get out of a pinch if you get cornered with no
health bursts, though.
Always remember your
remedy effects. Each one does something a little different, and knowing how
best to take advantage of them will be a big help. Some are passive to the
point where you don’t need to think about them, but others can change things up
a fair bit.
Cough it Up
Remedy Rush isn’t the
sort of game that will wow anyone with intense graphics or complex mechanics,
but it does simple and straightforward quite well. It’s the sort of easy to
learn and tough to put down fun that always lends itself well to the mobile
Despite being a new
release, Remedy Rush sort of feels like a return to the early days of smart
phone app stores. Days when most games looked simplistic and played the way
they looked, before we had to worry about compatibility and versions and
hardware specifications. I mean all of this as a compliment, honestly.
Go for the Cold
Remedy Rush is as sort
of mash-up of racing, maze navigation, puzzle solving, and randomness. You
everything), which you have to navigate through the immune system of a sick
person in order to try and make them feel better. In practice it’s basically a
matter of moving through gaps, destroying blocks that block your progress (when
possible), and either avoiding or destroying germs.
The control scheme is
incredibly easy to come to grips with: you just tap the screen or swipe up to
move forward, swipe left/right/down to move in that direction, and hold the
screen to use a small area-of-effect explosion of healing… stuff. That’s it,
just move and occasionally tap and hold. Every now and then my swipes would
mistakenly register as taps and make me move forward when I meant to move to
the side or down, but I’m probably at least partially to blame for that because
of all the frantic and constant motion. Of course what makes everything truly
challenging is intuiting when it’s best to make which move.
There’s a lot of nuanced
bits to what you’re doing. For example, cells (i.e. blocks) create the pathways
you’ll need to squeeze through as you attempt to stay ahead of the wall of
nastiness that’s always behind you. Most of the time you simply – and quickly –
have to decide which path to take, but by using other exploding blocks/cells/whatevers
(or that previously mentioned healing explosion thingy) you can also carve out
Then there are the
germs, which move on their own every second or two and will attempt to destroy
your remedy if you end up next to them for too long. You can either push them
out of the way my moving into them when there’s empty space behind them, or you
can explode them. Regardless, you don’t want to dawdle when they’re nearby. I
don’t mind the wrinkle the germs add to the gameplay, but it can sometimes be a
bit irritating when I accidentally push them back right before using my green
explody-do and end up missing them entirely. Again, I’m probably at least
partially to blame for this because of all the franticness, but it can still be
Remedies themselves also
add an extra layer of complexity to everything, with each one bestowing a
different benefit of some kind. My current favorite is the toothbrush, which
slows down the creeping sickness that’s always chasing you. I like having a
little more time to think about what I’m doing or need to do. Not that it
always keeps me from wildly flailing around, of course. Though, while I very
much appreciate having a bit more variability to my approach to every run, I do
wish it were a bit easier to switch between remedies. Right now it’s just a big
horizontal list that you have to slowly scroll through in order to find the one
you want, as far as I know. Something like putting all the unlocked remedies
towards the front might help, I dunno.
Remedy Rush is simple,
no-frills fun. Okay there are a few frills in there. Whatever, you know what I
mean. It’s easy to get into and can be tough to stop. There are a couple of
places where it falters a tiny bit (or I’m just a panicky clod), but other than
that it’s a pleasant way to spend a few minutes or even a few hours should the
inclination hit you.
– Review by Rob Rich
(iOS – For most iPad, iPhone, and iPod Touch devices.
See download page for specific requirements.)